

- #Daz genesis 3 female morphs and characters forums install#
- #Daz genesis 3 female morphs and characters forums update#
- #Daz genesis 3 female morphs and characters forums full#
- #Daz genesis 3 female morphs and characters forums software#
I'm attaching a screenshot of the issue using a Height morph to show how some aren't mapping. Since I want to be able to do facial animations, I need them to match up (since currently any face morphs disfigure the model pretty horribly). I've also tried with Genesis 2 Male and just normal Genesis, but they all have the same issues with the inner mouth, fingers and toes. I've been mapping at a tolerance of 24.4 (for Genesis 2 Female) in order for it not to give any mapping errors.
#Daz genesis 3 female morphs and characters forums full#
I'm using the full Daz model (no decimation), so it should map up exactly with the morphs, but it isn't. Everything else works pretty much as expected, but some vertices don't seem to be getting mapped. I've got a handle on everything, but I'm having an issue with the morphs not mapping correctly - specifically with the inner mouth, fingers and toes. I've bought Megafiers and MegaDaz, and have been messing around with them the last couple of weeks. Just so you know if you have a problem it is best to post a support ticket at the website, we can then make sure we can respond as soon as possible to questions instead of counting on the rather iffy email notifications Unity sends out for forum posts.
#Daz genesis 3 female morphs and characters forums software#
Can you not just add extra morph channels for your base deformations? As for decimation you can use whatever software you like to reduce the poly counts for the FBX file you import into Unity, the system as I said will try and match the points correctly to the base mesh and will weight vertices according to the closest fit, so it doesn't matter if you use Decimator or any other system to reduce the poly count on your object. We will look into adding support for other formats just as soon as we can get some test files from Daz and figure out the file - The system works by loading the base data from the DUF file for a character and then trying to map that to the fbx mesh you import into Unity, if that mesh is a lot different form the base mesh in the DUF file the system will not be able to correctly match the vertices up. It does seem tha Daz keep changing their minds as to how they deal with objects, the system was written around the files used in the current release of Daz Studio but we do get the odd email saying Daz uses other file formats.
#Daz genesis 3 female morphs and characters forums install#
If you just install to the package as is all should work - We do not currently have any Genesis II files to test with, I assume from your question that they do not use DUF files any longer.

The video below shows the system in use and shows morphs being added to three versions of the Genesis base character, the first is the full high detail mesh, the second has had the vertex count reduced by 75% and the third has been reduced by - Sorry for the delay in responding Unity didn't send out the email saying a post has happened.You need to make sure the dll files are in an 'Editor' folder, you can put them somewhere where they would be included in a project build as the system uses UnityEditor classes. A copy of MegaFiers is required to use this system. MegaDaz is available now for $30 in the Asset Store or on our website. And don’t forget once you have your character in and morphing in Unity you can use the MegaFiers Wrap system to apply any Daz3D clothing or any other object to your character. Normal Daz characters can have tens of thousands of vertices which can make them not ideal for games especially mobile games but MegaDaz allows the morphs to work just the same with heavily vertex reduced meshes, so in Daz you can use the decimator to reduce the vertex count to a few thousand vertices and the system will be able to load the morphs to that character easily. The system also works just as well with decimated Daz characters.
#Daz genesis 3 female morphs and characters forums update#
You can easily update your selection or add new morphs as you purchase them from the Daz store. You just need to load the original Daz base character file such as the Genesis dsf file, then after that all you need to do is select the folder with the morph files in and then pick and choose which morphs you want to use with your game character. MegaDaz is an extension to the MegaFiers system (MegaFiers is required to be able to use this product) that allows for easy importing of Daz3D character morphs.
